Research
Overview
My research focuses on modeling physically plausible human behavior in 3D environments. I am interested in combining learning-based methods with geometric constraints to enable realistic interaction between humans, objects, and scenes.
Current Directions
- Scene-aware human motion generation with contact and grasping
- Human-object interaction with co-speech gestures
- Curvature- and appearance-preserving mesh simplification
- Geometry-aware learning for AR/VR and embodied AI
