Research

Overview

My research focuses on modeling physically plausible human behavior in 3D environments. I am interested in combining learning-based methods with geometric constraints to enable realistic interaction between humans, objects, and scenes.

Current Directions

  • Scene-aware human motion generation with contact and grasping
  • Human-object interaction with co-speech gestures
  • Curvature- and appearance-preserving mesh simplification
  • Geometry-aware learning for AR/VR and embodied AI